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This Universal Windows Platform platform-specific defines the directory in the project that image assets will be loaded from. It's consumed in XAML by setting the Application.ImageDirectory
to a string
that represents the project directory that contains image assets:
<Application xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:windows="clr-namespace:Xamarin.Forms.PlatformConfiguration.WindowsSpecific;assembly=Xamarin.Forms.Core"
...
windows:Application.ImageDirectory="Assets">
...
</Application>
Alternatively, it can be consumed from C# using the fluent API:
using Xamarin.Forms.PlatformConfiguration;
using Xamarin.Forms.PlatformConfiguration.WindowsSpecific;
...
Application.Current.On<Windows>().SetImageDirectory("Assets");
The Application.On<Windows>
method specifies that this platform-specific will only run on the Universal Windows Platform. The Application.SetImageDirectory
method, in the Xamarin.Forms.PlatformConfiguration.WindowsSpecific
namespace, is used to specify the project directory that images will be loaded from. In addition, the GetImageDirectory
method can be used to return a string
that represents the project directory that contains the application image assets.
The result is that all images used in an application will be loaded from the specified project directory.