This project is a fastlane plugin. To get started with fastlane-plugin-unity3d
, add it to your project by running:
fastlane add_plugin unity3d
fastlane pulgin for unity3d engine
unity3d(
execute_method: "SomeClass.YourBuildMethod"
)
recommend:
Add the following code to your build script
to get a better experience
var result = BuildPipeline.BuildPlayer(scene, path, isAndroid ? BuildTarget.Android : BuildTarget.iOS, option);
var summary = result.summary;
var summaryJson = JsonConvert.SerializeObject(summary);
System.IO.File.WriteAllText(@".build_summary.json", summaryJson);
if you genreated the .build_summary.json
, There will be some Lane Variables
SharedValue | Description |
---|---|
SharedValues::UNITY3D_OUTPUT_PATH | |
SharedValues::UNITY3D_BUILD_STARTED_AT | |
SharedValues::UNITY3D_BUILD_ENDED_AT | |
SharedValues::UNITY3D_PLATFORM | |
SharedValues::UNITY3D_OPTIONS | |
SharedValues::UNITY3D_TOTAL_ERRORS | |
SharedValues::UNITY3D_TOTAL_TOTAL_WARNINGS | |
SharedValues::UNITY3D_TOTAL_TIME | |
SharedValues::UNITY3D_TOTAL_SIZE |
To run both the tests, and code style validation, run
rake
To automatically fix many of the styling issues, use
rubocop -a
For any other issues and feedback about this plugin, please submit it to this repository.
If you have trouble using plugins, check out the Plugins Troubleshooting guide.
For more information about how the fastlane
plugin system works, check out the Plugins documentation.
fastlane is the easiest way to automate beta deployments and releases for your iOS and Android apps. To learn more, check out fastlane.tools.