From the course: 3ds Max 2025 Essential Training
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Setting Shape detail with Interpolation - 3ds Max Tutorial
From the course: 3ds Max 2025 Essential Training
Setting Shape detail with Interpolation
- [Instructor] If you look closely at a shape or a spline object, you may see that it isn't actually perfectly curved. My crescent moon here has got some kind of blocky segmentation to it. If I get in real close with ctrl, alt, middle mouse, we can see that more clearly. It's built out of all straight-line segments. But that is only for the purposes of display in the viewport or for conversion to a polygon object. The spline curve itself is actually mathematically perfect, and it's not made out of straight line segments. We can change the appearance of the curve in the viewport, and that will help us with the aesthetics of our curve just visually. We can also change the segmentation in order to affect a polygon output. If we wanted this to actually be a renderable object rather than a spline curve, it would need to be a polygon object. All this is managed through something called interpolation. Interpolation is the filling in of data in between points, and it applies to curves, it…
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Contents
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(Locked)
Creating shapes8m 50s
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(Locked)
Editing Bezier splines10m 24s
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(Locked)
Setting Shape detail with Interpolation6m 5s
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(Locked)
Modeling with the Extrude modifier7m 3s
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Extruding along a path with the Sweep modifier8m 18s
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Importing Illustrator paths to 3ds Max10m 13s
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(Locked)
Adding a Bevel Modifier11m 35s
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(Locked)
Modeling typography with TextPlus7m 29s
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(Locked)
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