Del curso: Learning 3D Graphics on the Web with Three.js

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- [Narrator] Thanks for watching. In this course, we covered the basics of three.js and 3D content creation. The concepts that we have covered such as 3D scene, camera, lighting, textures, are fundamental to 3D and are applicable to other 3D applications as well, such as Unity, Blender, Houdini, or Maya. There are so many things you could do with three.js, and we have barely scratched the surface. You should definitely check out the examples page of the three.js website to get a sense of the things that are possible using this library. These examples illustrate a wide range of use cases for this library and show you the code that is used to build these examples as well. You can learn a lot by yourself by going through the examples on this page. One of the more promising aspects of having 3D graphics on the web is WebVR. WebVR is an upcoming standard that makes it possible to experience virtual reality through your browser. Currently, WebVR is only available in experimental or…

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